Under 19

Any player interested in playing at under 19 level should contact Barry Daly on 086 050 1425 or by email.

To be eligible in 2009/2010 season you must be born in either 1991 or 1992

The laws of the game apply to the Under 19 game, subject to the following variations:

LAW 3: NUMBER OF PLAYERS - THE TEAM

3.5 (c) If a team nominates 22 players, it must have at least six players who can play in the front row in order that there is replacement cover for the loose head prop, hooker and tight head prop.

If a team nominates more than 22 players it must have at least six players who can play in the front row in order that there is replacement cover for the loose head prop, hooker and tight head prop. There must also be three players who can play in lock position.

3.12 A player who has been substituted may replace an injured player.

LAW 5: TIME
5.1 Each half of an Under 19 match lasts 35 minutes playing time. Play in a match lasts no longer than 70 minutes. After a total of 70 minutes playing time, the referee must not allow extra time to be played in the case of a drawn match in a knock-out competition.

LAW 20: SCRUM
20.1 (f)
In an 8 person scrum the formation must be 3-4-1, with the single player (normally the Number 8) shoving on the 2 locks. The locks must pack with their heads on either side of the hooker.
Exception: A team must have fewer than eight players in its scrum when either the team cannot field a complete team, or a player is sent off for Foul Play, or a player leaves the field because of injury. Even allowing for this exception, each team must always have at least five players in a scrum.

If a team is incomplete, the scrum formation must be as follows:
If a team is without one player, then both teams must use a 3-4 formation (i.e. no No.8).
If a team is without two players, then both teams must use a 3-2-1 formation (i.e. no flankers).
If a team is without three players, then both teams must use a 3-2 formation (i.e. only front rows and locks).
When a normal scrum takes place, the players in the three front row positions and the two lock positions must have been suitably trained for these positions.
If a team cannot field such suitably trained players because:
either they are not available, or a player in one of those five positions is injured or has been sent off for Foul Play and no suitably trained replacement is available, then the referee must order uncontested scrums.

In an uncontested scrum, the teams do not compete for the ball. The team putting in the ball must win it. Neither team is allowed to push the other team away from the mark.

20.1 (h)
The referee will call “crouch” then “touch”. The front rows crouch and using their outside arm each prop touches the point of the opposing prop’s outside shoulder. The props then withdraw their arms. The referee will then call “pause”. Following a pause the referee will
then call “engage”. The front rows may then engage. The “engage” call is not a command but an indication that the front rows may come together when ready.
Penalty: Free Kick
Note: The engagement process above is now identical to senior Law.

No wheeling. A team must not intentionally wheel a scrum.
Penalty: Penalty Kick
If a wheel reaches 45 degrees, the referee must stop play. If the wheel is unintentional, the referee orders another scrum at the place where the scrum is stopped.
Maximum 1.5 metres push. A team in a scrum must not push the scrum more than 1.5 metres towards their opponents’ goal line.
Penalty: Free Kick
Ball must be released from scrum. A player must not intentionally keep the ball in the scrum once the player’s team has heeled the ball and controls it at the base of the scrum.
Penalty: Free Kick
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